AMRAP Workout

15 minute AMRAP

The Cruiser

Cardio capacity · Engine Room · intensity 3 of 5

The workout

As many rounds as possible in 15 minutes of:

Overview

The Cruiser is 10 burpees, 20 skater jumps, and 30 mountain climbers. The work moves through the full body, the quads, and the midline instead of sitting on one muscle.

Muscles worked

Energy systems

These are overlapping contributions. This workout is not assigned to one energy system.

  • Glycolytic: Low
  • Oxidative: High
  • Neuromuscular: Low

Training effect

Immediate demand

15 minutes, intensity 3 of 5. Today the limiter is the mountain climbers.

Intended stimulus

The same capacity work, with movements you can repeat for the whole clock. On this workout that is 10 burpees, 20 skater jumps, and 30 mountain climbers.

Repeated practice

Repeat the same workout and compare the score. What can change over weeks is how long that pace lasts. One time through does not produce that change.

Body-composition context

Body weight changes with the rest of how you eat and train. This workout is one piece of work on one day.

Expected feel

30 mountain climbers is where the round gets hard. The other movements still have to be finished after it.

Pacing

Constant directional changes. Breathe in through the nose, out through the mouth.

Keep the later rounds moving at the same size as the early ones. Do not drop the mountain climbers to keep the other sets moving.

The movements

Burpees

Find a breathing cadence. Exhale on the drop, inhale on the floor, exhale on the jump. If you hold your breath on burpees, you will redline in 45 seconds.

What not to do. Sagging hips in the plank position.

Skater Jumps

Keep the chest up. Looking down at the floor rounds the back and cuts off your airway.

What not to do. Bounding forward instead of laterally, so the hips never load sideways.

Mountain Climbers

Keep your shoulders stacked directly over your wrists. If you drift backward, you lose leverage and the movement slows down completely.

What not to do. Landing the driving foot short, so the knee never gets near the chest.

Why these movements

The work moves through the full body, the quads, and the midline instead of sitting on one muscle.

Scaling

Keep the round short enough to repeat. Drop reps so you can stay moving, rather than resting the round into a different workout.

Burpees

  • Step the feet. Step back and step in instead of jumping. Same shape, no impact.
  • Hands elevated. Hands on a bench or step so the floor never comes all the way up to you.
  • No jump at the top. Stand tall and reach instead of leaving the floor.

Skater Jumps

  • Step instead of jump. Same pattern, same range, no flight. Keeps the pace without the landing.
  • Lower and slower. Keep the jump but cut the height and take the landing softly.

Mountain Climbers

  • Low impact. Keep one foot down throughout — march the pattern instead of running it.
  • Slower cadence. Same movement, fewer beats per minute. Cadence is the dial, not the shape.

Mistakes and who it is for

  • Opening the burpees at a sprint makes the mountain climbers the piece that falls apart.
  • Resting until you feel fresh between movements removes the point of keeping them in one round.
  • Spending the first minutes hard leaves the later rounds as a different, slower workout.

Suited to someone who wants 15 minutes through Burpees, Skater Jumps, Mountain Climbers.

Scoring and progression

Work through the movements in the order listed, then start the next round. Your score is the number of complete rounds plus any reps of the round you were partway through when the clock hit zero — written as rounds plus reps, so seven full rounds and twelve reps is7+12.

Progression is repeating this workout and comparing that score. The page does not promise a change from one time through.

Related workouts

Track every round. Sync with friends when you want to.

The Cruiser is a 15-minute clock with rounds and splits for you. Share a rally link when other people join, and the leaderboard updates as they log rounds.